Accept

CREATE 3D WORLDS WITH DASH

Dash is an A-Z World Building Tool for Unreal Engine 5

Dash simplifies environment creation with AI tagging of your assets, access to Megascans and PolyHaven libraries. Tools for scattering, physics painting, converting textures to meshes, cable creation, channel packing + dozens of other tools are there you help you get the job done.

Simple, Fast & Straightforward

Dash takes every step of the 3D creative process and makes it either a prompt or drag and drop away. You can for example write “create a terrain”, followed by a drag and drop of a material, then a scatter of some plants simply by drag and dropping them on your newly created terrain.

Unbound Creativity

We've built novel systems that make every action you do seem like magic. Detailing your scenes doesn't have to involve lots of panels and cluttered systems, and Dash gives you exactly that.
Mockup

Download

Start a free trial down below by clicking the Download Free Trial button.
Mockup

Install

Select the desired Unreal Engine versions you want Dash installed into.
Mockup

Enjoy

Restart Unreal Engine, open Dash from your toolbar in Unreal and then request a trial or enter your paid key. That's it! Have fun :)

Unmatched Simplicity

Whether it’s the scatter system, material settings, decal placement and anything else, Dash gives you full control of every step. Creating art that you can take pride in, without being bogged down by bloat, is why we built Dash.

Trial, Perpetual & Subscription Plans

Dash is built by artists for artists, and you can to give it a shot through a trial, use the subscription plan, or grab the perpetual license, we've got a setup that works for you!

Try Dash for 30 days with all its features!

Download Trial
Download will start automatically.
Buy Dash with AliPay

Student

Valid educational email required
$7/mth
Per seat, billed monthly
Contact us for class licenses.
Unlimited access
High Priority support
On-demand 2nd PC activation
Custom Integrations support
Non-Commercial Use

Freelance

Hobbyists and freelance artists
$10/mth
Per seat, billedmonthly.
$20/mth
After 3 months
Unlimited access
High Priority support
On-demand 2nd PC activation
Custom Integrations support

Enterprise

Revenue/funding over $250K
$89/mth
Per seat, billed monthly
Contact us for volume discount and site-license.
Unlimited access
High Priority support
On-demand 2nd PC activation
Custom Integrations support

Perpetual

Hobbyists and freelance artists
$230
Per seat.

12 month
maintenance
Freelance plan terms
Updates for 12 Months
Keep it Forever

Student

Valid educational email required
$60/yr
Per seat, billed yearly
Contact us for class licenses.
Unlimited access
High Priority support
On-demand 2nd PC activation
Custom Integrations support
Non-Commercial Use

Freelance

Hobbyists and freelance artists
$190/yr
Per seat, billed yearly.

Unlimited access
High Priority support
On-demand 2nd PC activation
Custom Integrations support

Enterprise

Revenue/funding over $250K
$850/yr
Per seat, billed yearly.
Contact us for volume discount and site-license.
Unlimited access
High Priority support
On-demand 2nd PC activation
Custom Integrations support

Perpetual

Hobbyists and freelance artists
$230
Per seat.

12 month
maintenance
Freelance plan terms
Updates for 12 Months
Keep it Forever
All prices exclude VAT. Applicable taxes will be added at checkout
Looking for a customized Enterprise offering? Contact us: studios@polygonflow.io

Try it Now

GraphN Library's free, fully-featured trial will give you a clear picture of its potential. Give it a go, and let us know!

MONTHLY BILLING
YEARLY BILLING
30 Days Free Trial
$0
Fully-featured Trial
DOWNLOAD
  • Non-Commercial Use*
INDIVIDUAL
$10
Billed Monthly
GET STARTED
  • Full Commercial Use
ENTERPRISE
$90
Per Seat, Billed Monthly
GET STARTED
  • Full Commercial Use

The Enterprise license is applicable to projects/individuals/organizations with more than $250K in funding/revenue.

*A non-commercial trial license allows you to try our library of tools in non-commercial personal projects.

Looking for a customized Enterprise offering? contact us: studios@polygonflow.io

Frequently asked questions

Join our Discord if you've got any other questions! We're there every day and happy to help!
What can I do with Dash?
Dash is a comprehensive toolset with content browsing, scattering, physics, decal placement, post processing and tons of other capabilities. It simplifies the creative process like nothing out there.
What 3D software does Dash work with?
Right now we are focusing on Unreal Engine and currently support 5.0 to 5.3. Older Unreal Engine version can be made available for enterprise users on demand.
Sharing the level to someone without Dash?
The level will work just fine and can be continued to be worked on, only those that want to adjust parameters in Dash or use other Dash tools needs to have a Dash.
What assets libraries are supported?
In the Dash Content Library you will see all Poly Haven assets, all Megascans assets downloaded from UE-Bridge and also be able to tag all your project assets to make them searchable and browsable.
Are there more software planned?
Yes, we're hoping to have Dash available on Maya, Blender and Unity at some point in the future. Our tech stack is mostly software-agnostic, so it's only a question of time.
What are the system requirements?
The requirements for Dash is the same as Unreal Engine 5 but you also must have internet access and Windows 10 or 11 (no insider preview versions).
Can I pay with Alipay and Apple Pay?
Yes, after your trial has ended you need to go Here and grab a new license. When doing this you also need to make sure the automated subscription renewal is unchecked.
Where to download the latest version?
You can go into the three dotted menu in Dash and click the Check Updates button. But you can also use this Download link.
Is Dash only available on Windows?
Yes. We're investigating Linux and MAC support, though it's hard to give any release estimates at this stage, since Unreal Engine also doesn't have great Linux/MAC support either, making it harder to port Dash there.
Backed by