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Dash is a new approach to UE5 world building.
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Centralized Asset Browser
1. Making Your Custom Assets Searchable
With the AI tagging feature in Dash's Content Browser, you are able to tag all your project assets with the help of our OpenAI API integration. This means, your assets become searchable, browsable and useable directly in the Dash's Content Browser. This means you can use all the normal CTRL + drag and drop features of Dash such as scattering, physics, etc.
By going with OpenAI API for our tagging solution we get great tagging quality and we are also guaranteed that none of your user data is being used by OpenAI to train there models. Of course we are not either using any of your data for training either. The downside of this system is that there is a small cost for us each time a user tags their assets and there we have decided to introduce monthly limits on the amount of tagging possible for each license. More info can be found on the pricing page.
2. Using Assets from Other UE Projects
But, what is maybe even more important is that once you have tagged some assets in one Unreal Engine project, they are now searchable, browsable and useable in all your other UE projects. No need to migrate the assets between projects any more. Once you decide to use an asset from another UE project, then it gets imported into the project in the backend.
3. Pro Tips
- If you add all your assets to one single UE project, perhaps named Asset_Library_Project and then compute all the assets in this project. You have just created a Centralized Asset Experience for yourself. As now in any other UE projects, you no longer need to import a bunch of asset folders and bloat your projects. You only have to search among all your assets through the Dash Content Browser and use your preferred ones while we handle the import process in the backend for just these actually used assets.
- If you want even more structure, another way of going about this is creating separate UE projects based on asset themes. For example forest_assets_project, city_assets_project and indoor_assets_project. Then you can add the relevant assets to each project, and compute the assets in each. Now in your other Unreal projects, you will instead have separate tabs in Dash's Content Browser, perhaps making it feel more organized as you can choose to only search or browse through the forest assets without seeing the city assets. If the amount of tabs becomes too many, you can open the Dash preferences and uncheck certain projects, to not have these assets visible in the Content Browser.
- If you are a studio that wants a Shared Centralized Asset Browser/Experience, you only need to make sure the UE asset projects where you have computed the assets are shared among your team, as we save the compute data from Dash directly within the UE project.