QUICK GUIDE

Dash is a new and immersive approach to world building.
Let’s take a look at the creative process with Dash!


Studios & Pipelines

Dash in a Studio Environment or Custom UE Version

In case this is of interest to you, please send an email to studios@polygonflow.io, and we will send over the appropriate files so that you can share the Dash plugin without installing it, via a version control or a shared folder, hook up Dash to your custom engine build and also the developer version file that is used as entry point to launch the python part of the plugin so you don't need to install Dash on each artist machine.

Transferring a UE scene with Dash to another Computer

If you are gonna transfer your UE scene to another PC and want to be able to continue adjusting the Dash tools, you need to make sure to also move the associated JSON file that we create when you are using Dash.

This JSON file is named after your level name and is located next to your level. If you are using P4, Perforce, or a similar solution, make sure that this file is moved alongside the rest of the files. This could for example be done with perforce triggers to unlock/lock the JSON data  https://www.perforce.com/manuals/p4sag/Content/P4SAG/scripting.trigger.creating.html.

Note: If you are using Dash 1.7 or later, this will not be needed as we have improved the saving mechanism. You now don't have to worry about it at all, the data is included in the level itself.

Sharing the level with someone without Dash or using a build machine?

The level will work just fine and can be continued to be worked on, only those that want to adjust parameters in Dash or use other Dash tools need to have a Dash license. Note, if the user of Dash has created geometry such as cables, terrains etc, that user either needs to convert the meshes to static meshes before sharing the level or this user could add the "GraphNUnrealPlugin" file to their UE marketplace folder. This means, from the PC where you have Dash installed with a license, copy the "GraphNUnrealPlugin" file from the [UNREAL_ENGINE_INSTALLATION]/Engine/Plugins/Marketplace/ folder to the same place on the other PC or build machine.

One of these actions is needed as we are using a custom mesh data structure for our geometry generation as of Dash 1.7 and upwards.