QUICK GUIDE

Dash is a new and immersive approach to world building.
Let’s take a look at the creative process with Dash!
(Work in progress)

Utility Actions

Reference Properties

Sometimes, you’ll have an environment full of Dash tools: some grass scattered with the tool Surface Scatter, a road made with Road Tool, wooden posts along the road with Path Scatter, decals to blend the road and the ground with Decal Scatter, etc…

The new Reference system will help you control properties from all your tools in a unified way.

Got a specific width for your path? Just create a reference property for that, and use it to drive the entire environment.

Tool Presets

Every tool can have its properties saved as a preset, making it easy to reuse your favorite presets, or share them with others!

Export Assets as ZIP

Sharing specific content from a UE project, whether it’s a material, a texture or a whole scene, is an annoying process. We’ve made this action to make it as simple as it can be: select your assets in the UE content browser, type “asset export” in the Dash prompt bar, hit Enter, and you’ll be able to save your asset and all its dependencies in a ZIP file.

No need to create an empty project in which to migrate it to. Just zip it, and send it wherever you want.

Random Deselect

Reduces number of selected objects by 50%

Show Tags

Tag your objects for easy access

Show Tools

Shows all tools running in your scene

Freeze Affected Tools

Freezes all tools that are affected by the selected actors

Reimport Assets

Reimport the sources of the selected asset in the Engine Content Browser

Remove from Physics

Remove selected from the physics scene

Set Collision

Turns on/off collision on the selected actors

Toggle Instancer Selectability

Makes HISM components selectable/unselectable. This is useful for scatter instances for example.

Unfreeze Affected Tools

Unfreezes all tools that are affected by the selected actors