QUICK GUIDE
Dash is a new and immersive approach to world building.
Let’s take a look at the creative process with Dash!
More information in our documentation.
Utility Tools
Curve Tool
The best interactive curve/spline drawer out there. Open the tool or use the quick action and just start drawing your spline. You can customize it before within the Curve Tool, or afterwards with some simple hotkeys, making sure you get the perfect spacing and angle on it.
Material Edit Tool
Easy materials adjustment for Megascans and Poly Haven materials. This includes the basic settings such as the Hue, Brightness and Normal, but also Tiling and Displacement and of course you get the ability to add Dirt and/or Snow to the material as well and control the amount of it.
Material Blend Tool
Select 3 surfaces in the Dash Content Browser, drag and drop them onto a surface, and with CTRL held, click “Create Blend Material”. This will create a new blend material that uses height map, vertex color (for non-Nanite meshes) and noise as its blending options. Besides these 3 materials, you also get a separate layer for puddles, rain and Snow, giving you the ability to create really customized surfaces.
Your selected surfaces will be used in their order to drive the blend layers order, so keep that in mind!
You also have full control over every single layer, from basic color controls to excluding certain texture maps (like say roughness) from affecting the layer stack, etc…
You can think of this as a lite version of Quixel Mixer: A simple but effective way of creating surfaces for your grounds with ease. We’re planning to make them available for landscapes, give you the ability to bake down the whole material into regular PBR textures, and (high prio!) support for non-Megascans surface blending.
Keep in mind, vertex painting is not available when your mesh uses Nanite, but you can still blend based on height.
Camera Tool
Easy access to the most important camera settings such as Aspect Ratio, Focal Length, Bloom and Vignette, but it also includes the ability to shuffle between a few grading presets and also the ability to drag an local picture from our PC onto the Dash prompt bar to extract the image grading to your UE5 Camera. (You need to look through a Dash created camera for this to work)
Board Tool
The Dash Board Tool is a reference image organization tool similar to Miro and PureRef. It sits right inside UE5, allows you to organize your thoughts cleanly. You can even extract the grading of an image from here to your Dash Camera.
AI Assistant
This little friend sits right on the Dash bar. You can ask it any question, from how do I scatter, to drag & dropping an image and asking it how you can use Dash to help you create it, or even giving it a WIP and asking for feedback. Like most things AI, it can occasionally make mistakes, and unlike most things AI, your questions/images are NEVER used for training!
Reference Tool
Sometimes, you’ll have an environment that consists of several tools using the same values, if you then create a reference of that value instead, all of these values becomes connected, so if you change one, you change them all!.
The new Reference system will help you control properties from all your tools in a unified way.
Got a specific width for your path that is also used for Proximity in a Surface Scatter and in other tools? Just create a reference property for that, and use it to drive the entire environment.
Compound Tool
Sometimes, you’ll have an environment full of Dash tools: some grass scattered with the tool Surface Scatter, a road made with Road Tool, wooden posts along the road with Path Scatter, decals to blend the road and the ground with Decal Scatter, etc…
The new Compound Tool will help you control properties from all your tools from one place. Just add the most important settings from your main tools to a Compound and control the full scene from one place!
Mesh Borders to Curves
Select a mesh, run this action, and you’ll get a spline/curve for every border on the input meshes. This is really useful for archviz, but has uses in all industries. Give it a try!
Alpha Cut / Texture To Mesh Cards
Create mesh cards from an opacity texture. Perfect for creating leaf meshes from atlases. And don't forget, if you have atlases downloaded from Megascans, you can view and use them directly from the Dash Content Library, no need to convert them before!
Channel Packer
Packs multiple textures' channels into 1 texture
Project Curves
Project curves on the underlying meshes.
Bake Instances
Convert instances into actual meshes. This is a very heavy operation but if you have scattered a bunch of assets and want individual control of the assets, this is the way!
Mesh Copy and Replace
Copies the selected Actors' Static Meshes inside of Save Folder and replaces it on the them. Useful for modeling purposes if you don't want your original mesh to be modified.
Project Objects
Project objects to the underlying surface.
Instance Variation
Create color variation on instances. Perfect if you have scattered some grass and want to add some color variation to the scatter.
Decimate Mesh
Reduce mesh density while keeping its UVs and other features.
Vertex Color Modifier
Sets the vertex colors on the given meshes
Volume Hide Tool
Use input bounding boxes to hide objects inside